Civ 6 ipad sale1/7/2024 ![]() ![]() On the other hand, we’ve never really seen a game like Civilization VI on the iPad before: this is a single-player, offline, microtransaction-free game with which you could easily spend hundreds of hours, and its scale and polish are all but unheard of on this platform. That's a bit insane for an iPad game, given that the App Store has driven the cost of pretty much everything down to next to nothing. As this is a near-fully featured port, that also means you should expect to pay the full-dollared price of $60. Oddly, though, it's still possible to download it if you own another iPad, so I highly recommend playing through the tutorial before committing to the full price. As Aspyr warns in the App Store listing, the Civ VI iPad port only works properly on the iPad Pros, the 2017 iPad, and the iPad Air 2, so you're out of luck if you own an iPad mini or an older iPad in general. Of course, all of this power-hungry gameplay and graphical beauty is demanding. All the same, I once got a straight four-hour play session out of it. ![]() Unsurprisingly, it's also a battery drainer, as the overly huge battery life icon in the upper right constantly reminded me. Enemy turns sometimes dragged on a bit toward the end as well (that happens on PC as well), but never so long as to annoy me to the point of exasperation. (I've since read that that fuzziness extends to the 10.5-inch iPad Pro, but I wasn't able to test that myself.) Retina support can apparently be switched on with the PhoneView app, resulting in a much crisper presentation worthy of the iPad Pro, but it probably should have been included as an interface option for players who don't want to go through that trouble and don’t mind the inevitable frame rate hit.īut even by default, my framerates sometimes suffered a bit as the screen grew crowded toward the end game. It also felt designed with smaller, 10.5-inch tablets in mind, as many interface elements looked much fuzzier than expected, even to the point of making some very small text tough to read. Based on captured video, it appears to run at 1440p instead. I did notice that Civilization VI wasn’t taking full advantage of my first-generation 12.9-inch iPad Pro’s 2732x2048 resolution. But even without that expensive accessory, controls are comfortable to use. Most of the time I played with my Apple Pencil, as it helped me better pinpoint specific tiles and units better than my fingers when the map got crowded in the late game. Heck, you can even play with a Bluetooth keyboard if you wish, but I found that a little awkward in the absence of a real mouse. You can pinch the map to zoom out, much as you would in Google Maps (or Apple Maps, I suppose). “It plays largely the same way, too, with intuitive touchscreen substitutions for mouse commands such as pressing and holding an icon when you want a tooltip. It's complex, but it's also extremely fun and addictive when you’re in the grips of a sprawling international rivalry between multiple nations. Beyond that, you have to worry about little details like traders, envoys, "Great People," and building monuments like the Oracle at Delphi. Alternatively, if you want a greater challenge, you can found a culture everyone wants to be a part of. You can still brute-force your way to victory with the military, but you can also guide your people from the ancient period to the Space Age by starting and spreading a popular religion. Never, though, has a Civilization game come packed with so many features at launch as Civilization VI, to the point where it's a little intimidating if you're brand-new to the series. This is Civilization VI in (almost) its full glory, so to get an idea of why that’s so exciting you should read our original review of the PC version, which still holds up well a little over a year later.Suffice it to say that Civilization is the quintessential turn-based "4X" strategy series – a genre that involves "Exploring, Expanding, Exploiting, and Exterminating," traditionally through military victory. It's very close to the PC game in look and feel, but designed smartly enough that it's easy to believe it was always meant for a tablet. Aspyr's port gives other developers something to (ahem) aspire to. ![]()
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